About

Hi! I'm Jérôme Hernandez

Based in Seoul, South Korea. I am currently working as a Junior Creative Engineer for Reality Reflection and as a Junior Creative Director for Mossland. A VR/AR and Blockchain Video Games Company.

Checkout my resume

Contact me here!

Email: hernandez.jrme@yahoo.com

Phone: +82(0)10-2855-0173

What i do

My areas of expertise

C# / C++ / C

Java

Javascript

Unity3D

Unreal Engine

AR/VR

Game Design / Level Design

Digital Art

Project Management

HTML/CSS/Javascript

VueJS / Bootstrap

Prototyping

UI/UX Design

Mobile App Design

Illustrator / Photoshop

Visual Effects / Motion Design

Shooting / Editing

Final Cut / Premiere / After Effect

Portfolio

Checkout my last works

Web Application - Personnal Project

Pad Punk

Pad Punk is a Vanilla JS project. In the goal of learning Javascript and its new features and to please a friend of mine for her birthday. She really loves Unicorns and Daft Punk. Your keyboard become a Music Pad to play "Harder, Better, Faster, Stronger" from the famous Daft Punk band.

HTML/CSS/JS - UX/UI Design

Play It, Scratch It, Groove It

Members: 1

My commitment:

Personnal Project
100%

Interactive VR Application - Personnal Project

The Mondrian Experience

The Mondrian Experience is a VR application using the Google VR SDK. The goal of this project is to create a virtual museum where you can intearact with different art works and get information about it, about the artist etc... In same time user can be transport into the artwork to enjoy a VR experience inside a 3D world of the artwork like the example in the video where you are transporting into one of the famous Mondrian's artwork.

Unity3D / C# - VR - Museum - Interactive Art

View Project

Members: 1

My commitment:

Personnal Project
100%

Web Application - Personnal Project (Work in progress)

KARDZ

KARDZ is a learning application using the system of flashcards. Currently learning Korean Language, I'm creating an application who can help me in my process of learning and maybe extends this application to others languages and purposes to help people to learn faster and efficiently any kind of domain. For the moment only the UI/UX was created and I started to develop it using the JS Framework Vue.js.

HTML/CSS/JS - VueJs - UX/UI Design

Check the UI Mock-ups

Members: 1

My commitment:

Personnal Project
100%

Video Game - Personnal Project

U.F.O (Work in progress)

U.F.O is a serious game for children and people who want to learn vocabulary in different languages. The concept is relatively simple, you need to save the cute Cow before this one is kidnapped by Aliens. To do that you will need to answer correctly every question about vocabulary. Simple and cute, U.F.O will give you the desire to learn new languages in a fun way.

Unity3D / C# - UX/UI Design - Game Design / Level Design - 2D Animation

View Project

Members: 1

My commitment:

Personnal Project
100%

Video Game / VR - Learning Project

Into The Wood

Into The Wood is a cute low-poly first person survival video game. Alone and lost in the woods, you have to find several cookies hidden everywhere to survive. But be vigilant you are not alone in these woods. The game is playable with a VR Headset.

Unreal Engine / C++ - Virtual Reality - Game Design / Level Design - 3D Animation

View the video

Members: 1

My commitment:

Personnal Project
100%

Video Game - Learning Project

Here We Go!

Here We Go was a learning/personal project on Unity3D. It's literally the first level of the famous Super Mario Bros in 3D which you control Mario with a first person perspective

Unity3D / C# - Game Design / Level Design - 3D Animation- Virtual Reality

View the Video

Members: 1

My commitment:

Personnal Project
100%

Digital Creative Content - Professional Work

Mossland -AR Blockchain Video Game

Mossland is an AR-Based game where you can view the actual buildings around you in real-time and purchase the virtual real-estate online. By using the game's cryptocurrency, Moss Coin, you can trade real estate and upgrade the buildings with various AR accessories. Interaction with other players in the game makes it more enjoyable for users!
I work on this project as Creative Director and a Developer and I make websites, blockchain applications and visuals contents (videos and images).

Unity3D / C#
UX/UI Design
Augmented Reality
Front-End Development
Animation / Motion Design
Audiovisual

View Mossland website
View Mossland Auction Website

Front-End Development - Professional Work

Reality Reflection Website

Following the creation of the new graphical identity of Reality Reflection, I develloped the new Reality Reflection website.

UX/UI Design - HTML/CSS - Javascript - Front-End Development - Animation / Motion Design

View the Website

Members: 3

My commitment:

Web Development (HTML/CSS/JS):
100%

UX/UI Design
33%

Digital Creative and Interactive Content - Professional Work

European organization for the Nuclear Research - CERN

CERN, the European Organization for Nuclear Research, is one of the world’s largest and most respected centres for scientific research. Its business is fundamental physics, finding out what the Universe is made of and how it works. By studying what happens when these particles collide, physicists make research about the laws of Nature. I began my journey with inthis organization during a 6 month internship as a creative and software developer. After this 6 months CERN gave me the possibility to work with them as a Creative Director & a Integrator for the multimedia and communication team. I worked there for 3 years until I came to Korea to explore new horizons. That journey was one of the most instructive that provides leadership and teamworking opportunities with people coming from all corners of the globe.

Unity3D / C#
UX/UI Design
360 video
Virtual Reality
Front-End Development
Animation / Motion Design
Audiovisual

Chilling out & clearing my mind

My Hobbies

“Reading is essential for those who seek to rise above the ordinary.”

– Jim Rohn

Cinema is the most beautiful fraud in the world.
 

― Jean-Luc Godard

The camera makes you forget you’re there. It’s not like you are hiding but you forget, you are just looking so much.

― Annie Leibovitz

“Run often. Run long. But never outrun your joy of running.”
 

― Julie Isphording

“A good traveler has no fixed plans, and is not intent on arriving.”

― Lao Tzu

“Rainy day, warm blankets, chill-out music and hot chocolate.”

― Jérôme Hernandez
What I read

Some Books I Recommend

C# Programming

C# Programming Yellow Book
- Rob Miles

This ebook is a reference book when it comes to teaching C# classes in many universities and gives the reader the basics of C# language and its concepts (or gives the reader the basics and concepts of C# language). Easy to read and effective, this book will guide you and teach you the basics of C# programming. The perfect introduction in C# world for people who love to learn by reading.

Find it on Amazon

Unity3D & Programming

Unity in Action:
Multiplatform Game Development in C# with Unity 5
- Joseph Hocking

This Unity 5 game development book will help you to avoid unnecessary switching among development tools and put your attention on making great games in the Unity game development platform. It shows you how to write and deploy games on Unity 5 platform by following a few easy and effective steps. You will get the understanding to create graphically driven 2D and 3D game applications. With this guide, you will master all the skills to become a successful game developer in Unity 5. No previous experience in Unity is required to read this book so it can be a really good start for people who want to be a Game Developer. Nevertheless You need to have some knowledge of C# to have the best experience.

Find it on Amazon

Game Design & Unity3D & Programming

Introduction to Game Design, Prototyping, and Development
- Jeremy Gibson Bond

I am currently reading this book so I cannot tell you right now what I think about it but as for the few pages that I have read so far the book seems to be the one you should read if you want to learn about Unity3d game engine and at the same time learn the basics of game design and game prototyping.
More information soon.

Find it on Amazon

Game Design

A Theory of Fun for Game Design
- Raph Koster

Small but effective, A Theory of Fun for Game Design by Raph Koster, is the first book I recommend if you are interested in creating video games. Really easy to read and and filled of humour, you will be challenged to think in new ways and to figure out why games appeal to human beings. This books is like an introduction to the game design world and it will bring you to understand the real essence of the “fun” in a game. It’s novel way by providing visuals to illustrate and combined with a narrative way on the art of designing games and challenges make of this book unique and finally as its title, really fun to read for everybody.

Find it on Amazon

Game Design

The Art of Game Design:
A Book of Lenses
- Jesse Schell

After “A theory of Fun for Game Design”, I strongly recommend “The Art of Game Design”. A must have read for every Game designer, “The Art of Game Design: A Book of Lenses”. You will not only go through the game design process while analyzing each step a designer must take to build their ideas but it also presents over 100 questions to help you think about the psychology, gameplay, usability, storyline, and what makes a game fun. This book will guide you create and see your game become real. Through this different perspective, you will be force to think about how other people would see your game.

Find it on Amazon

Animation & Motion Design

Design for Motion: Fundamentals and Techniques of Motion Design
- Austin Shaw

Interesting by the design and the motion design for a long time, I started by work with Adobe After Effect to create Visual Effects for short movies. Little by little I started to create, for personnal and commercial purpose, some motion designs and animated project. But my lack of experience in this field guide me to read this book to learn the basics. In his book, Design for Motion, Austin breaks down the essential techniques and design principles that new motion designers should use in order to craft not only compelling stories, but compelling art.

Find it on Amazon